Tuesday 5 May 2009

PS3 Trophy Game List

Latest updates:

* 05/05/09: Pure
* 01/05/09: Need for Speed Undercover
* 29/04/09: Pain Expansion, inFamous
* 27/04/09: Red Faction: Guerilla
* 22/04/09: Killzone 2: Steel and Titanium

If you’re looking for PS3 Trophies, you’re in the right spot. Here’s the full list of all games currently supporting Trophies:

All Blu-ray PS3 Games

* Alone In The Dark
* Aquanauts Holiday
* Battlefield: Bad Company
* Bioshock
* Bionic Commando
* Blitz: The League II
* Burnout Paradise
* Buzz! Quiz TV
* Buzz! Brain Of The UK (new)
* Call of Duty: World at War
* Chronicles Of Riddick (new)
* Command And Conquer Red Alert 3
* Dead Space
* Demon’s Souls
* Dynasty Warriors Gundam 2
* Eat Lead
* Fallout 3
* Far Cry 2
* Fear 2
* Ferrari Challenge
* FIFA 09
* Godfather 2 (The) (new)
* Grand Theft Auto IV
* Guitar Hero Metallica
* Hannah Montana (new)
* Harry Potter & The Half Blood Prince
* inFamous (new)
* Killzone 2
* Killzone 2 Steel and Titanium Expansion
* Leisure Suit Larry
* LittleBigPlanet
* Major League Baseball 2K9
* Mercenaries 2
* Midnight Club: LA
* Mirror’s Edge
* MLB 09 The Show
* Monsters Vs Aliens
* Mortal Kombat vs DC Universe
* Motorstorm: Pacific Rift
* NBA 09: The Inside
* Need For Speed Undercover (new)
* Prince of Persia
* Pure (new)
* Quantum of Solace
* Red Faction: Guerilla (new)
* Resident Evil 5
* Resistance 2
* Rock Band 2
* SEGA Megadrive Collection
* Shaun White Snowboarding
* Skate 2
* Ski-Doo Snowmobile Challenge
* Singstar (new)
* SOCOM: Confrontation
* Sonic Unleashed
* Spelunker
* Stormrise
* Street Fighter IV
* Terminator Salvation
* The Eye of Judgement
* The Lord Of The Rings: Conquest
* Tom Clancy’s EndWar
* Tom Clancy’s H.A.W.X.
* Tomb Raider Underworld
* Trivial Pursuit
* UFC 2009 Undisputed
* Uncharted: Drake’s Fortune
* Unreal Tournament III
* Wanted
* Wheelman
* White Knight Chronicles
* WWE Legends of Wrestlemania
* X-Blades
* X-Men Origins: Wolverine
* Yakuza 3

All Downloadable PS3 Games

* 3 On 3 NHL Arcade
* Age Of Booty
* Astro Tripper
* Bejeweled 2
* Blast Factor
* Burn Zombie Burn
* Comet Crash
* Crash Commando
* Crystal Defenders
* Cuboid
* EchoChrome
* Everybody’s Putter Golf
* Flock (new)
* Flower
* Geon
* Gomibako (new)
* GTi+ Club
* High Velocity Bowling
* Linger In Shadows
* Lumines Supernova
* Magic Ball
* Mainichi Issho
* Mahjong Tales
* Noby Noby Boy
* NovaStrike
* Outrun Arcade
* Pain
* Pain Expansion (new)
* Penny Arcade Episode 1
* Penny Arcade Episode 2
* PixelJunk Eden
* PixelJunk Eden Encore
* PixelJunk Monsters
* Rag Doll Kung Fu
* Savage Moon
* Smash Cars
* Soldner X
* Super Stardust HD
* Texas Cheat ‘em
* Warhawk
* Watchmen
* Watchmen Part 2
* WipEout HD
* Worms
* Zuma

Top 10 Playstation 1 Games in Playstation Store

The Top-Selling PS1 Games In The PSN Store



Since they started sellin ‘em fresh at the PSN, a top ten list of the most popular PlayStation One titles at the PSN store has emerged for your viewing and reviewing. The games are declared generally playable on both the PlayStation 3 and the PlayStation Portable. They’re usually available for between 6 and 10 bucks a pop. So far, all of the titles to appear have been published by Sony Computer Entertainment Corporation America. The store first opened its doors in 2006, so the numbers reflect the sales from then ‘til now.

Interesting to note that Tekken 2 didn’t make the list; neither did the original Rayman. On the other hand, despite only being available for about seven months, Street Fighter Alpha’s way up there at the top of the chart. We don’t know what to think about Spyro the Dragon.

No PS1 games have been released on the PlayStation Store so far this year. Sony promises all of us that more titles are on the way, so just sit tight.

Playstation 3 Trophies, Are They Any Good?

One of the few good things Microsoft did for the games industry was introduce the concept of Achievements. Some of you may disagree with me, especially as it's considered quite hip to hate Achievements and claim they ruined videogames, but the extra level of interest and longevity they add to a game has certainly had an impact on my own game playing habits, and a great deal many others.

It was only a matter of time before Sony tried to follow Microsoft's lead and introduce its own take on Achievements. As of this year, PlayStation Trophies are now a mandatory part of all PS3 titles, working very much in the same way as MS' Achievements, with a few structural differences. However, unlike MS' Achievements, Trophies have so far failed to really add much of anything to my gameplay experience.

A rather underwhelming addition, marred by some key problems, Trophies have underachieved, proving that perhaps it's not always best to just try and copy someone else's successful idea and expect the same level of success (*coughmotioncontrolscough*). Read on as we explain the problem with PS3 Trophies.





The major issue with Trophies, as it stands, is the fact that the PlayStation Network has not succeeded in creating the feeling of a true online identity for its players. The rather alienating XMB and awkwardness of communication with other players makes it far more difficult for gamers to feel connected to their PSN handles than they do their Gamertags. A Gamertag, from the very start, has set out to feel like an identity, something that is tied into every Xbox 360 game they play, every Achievement they unlock, and every success they have in a multiplayer environment. It feels like something that is theirs. A PSN handle is simply what it is -- just a handle.

I've never felt any sort of attachment to my PSN handle, not like I do with the Xbox 360 Gamertag. Even visually, the Gamertag sets itself up as a more tangible object, resembling a card with your name, motto, Gamerscore and recently played games. Your PSN handle doesn't have that same tangibility, at least not one as clearly defined and visible to others as the Gamertag. On the Xbox 360, you can easily show off what you've been playing and what Achievements you've unlocked. With the PSN, there's no sense of personal investment and no real platform to show off your Trophy progress at an easy glance. The lack of identity makes Trophies far less important than Achievements.

Another major issue is the cumbersome PS3 interface and ridiculous load times. For such a magnificent, sleek and well-produced machine, its sluggish XMB feels archaic and inconvenient to use. For example, when unlocking an Achievement during a 360 game, all the player has to do is press the guide button on the Xbox 360 controller and instantly see the Achievement details. On the PS3, one has to press the guide button, navigate to the Trophy section, wait for the Trophies to load, then find the right Trophy through the list of small, barely legible text. The very act of looking at Trophies feels like a waste of time.



When a game is loading on the Xbox 360, I'll often fill the seconds by quickly glancing over some Achievements to check my progress, or look at some messages, which can instantly be done with a quick tap of the controller's Guide Button to bring up a useful mini dashboard. You can easily bring up the dashboard and pass time in there while waiting for the next level to load. Not so on the PS3. Usually, by the time you've actually navigated to the Trophies and waited for the information itself to load up, the game is ready to be played. There is no checking out other peoples' PSN IDs in a pre-match lobby either, not with the same ease and swiftness of an Xbox 360 lobby.

Even worse, and completely inexcusable to boot, is the fact that Trophies need to "sync" before you can view them on the XMB. I don't quite get how the Xbox 360 can have your Achievements all ready for you to glance over at any time, while you need to sit through a loading screen in order to look at anything PS3-related. On the 360, it's incredibly easy to compare your Achievements to others on your friends list. On the PS3, you have to spend your time watching little rotating circles as the PS3 sluggishly fires up the Trophies.

Another glaring fault is the fact that, unlike Achievements, very few Trophies actually carry with them a sense of value, arbitrary or otherwise. Every single Achievement feels like it's adding to this colossal E-Peen that grows with every Achievement you unlock. It's thoroughly meaningless, I fully admit that, but so is a lot of things in the world of gaming, and the mindless collection factor is addictive and adds to the fun of unlocking Achievements. Even the smallest and most insignificant of Achievements feels like it carries a "value" of sorts. 5G is still 5G, and those small Achievements all contribute to increasing that E-Peen's all-crucial size.

The Gamerscore, while accomplishing nothing of true value, at least stands as a testament to your history with the Xbox 360's game library, and quickly gives people a rough idea of how much quality time you've spent with the system. Every Achivement collected adds to that.

Not so with Trophies, that are split between Bronze, Silver, Gold and Platinum. Straight away, we are taught that only a few Trophies actually matter. Who cares about common Bronze Trophies? The way in which different values are assigned to the Trophies practically admits that a huge amount of them are worthless. Nearly all my Trophies so far are Bronze, and I struggle to give a shit about any of them, because we all know that Bronze is for losers. Unlike Achievements, which have an "every little helps" aura about them, the PlayStation Trophies don't feel like they work towards anything. Don't get me wrong, both Achievements and Trophies are, at the end of the day, meaningless tokens. Trophies, however, make it far too obvious to inspire anything but apathy.



Trophies also carry with them some "level up" system which I suppose is meant to rival the Gamerscore except it ... doesn't. It's rather senseless and just sits there, proving very little. While the idea of leveling up your PSN actually has potential, until it does more than simply sit buried in your profile with its thumb up its arse, it won't beat the Gamerscore.

Even the visual aspect of Trophies are unappealing. The "Achievement Unlocked" image has become almost iconic this generation, with its distinct sound and look becoming a welcome occurrence during the course of any 360 game. Sony's small, whimpering little gray box that announces, in tiny text, that "You've earned a Trophy" brings with it all the fanfare of an old lady's wet fart.

The interesting thing is, Sony has just as much opportunity, if not more so, the make Trophies stand out, thanks in part to the PSP, and this may be where Trophies might eventually justify their existence. There has been talk in the past about PSP games having their own Trophies, and if your PSN ID remains linked between both your PS3 and PSP, then we're definitely looking at something interesting. The ability to unlock these extra rewards across multiple platforms as well as multiple games is something that Microsoft simply does not have right now, and it's something Sony could definitely capitalize on in order to start steering the direction of a gamer's identity, rather than just follow in the footsteps of a rival.



Of course, the first thing Sony needs to do is make the that aforementioned identity something to identify with. Until that happens, Trophies will always mean very little compared to Achievements and the Gamerscore. Sony has a lot of games, several consoles and even social experiments like Home and LittleBigPlanet. However, everything right now feels disconnected from one another. The PlayStation brand has an incredibly amount of tools to make Trophy support something worth bragging about, but until it pulls the drawstrings and brings all of its separate parts together, the PSN experience is always going to feel like a step behind what the Xbox brand currently offers.

A greater sense of personality, a more convenient way to interact with your gaming rewards and a feeling, however false, that Trophies actually mean something. Sony could do all that and really go toe-to-toe with the idea of Gamertags. Unfortunately, until Sony realizes that just trying to mimic Achievements with the bare minimum of effort doesn't make for much competition, Trophies will remain quite the underachievement.

Killzone 2 Steel & Titanium Map Pack Review


Adding new maps to Killzone 2 is an exciting occasion. With such a well made original set of maps the idea of new maps is like opening a gift! Yet are these maps as good as the original maps? Is it too early to release downloadable content? Killzone 2 is only 2 months old and some the games original maps still feel new. Will these additional maps complement the original game or will it hurt the mystic of a game that's being called the first true Halo killer? Hopefully these maps continue to make Killzone 2 the must have game for the PlayStation 3.


"Each year at E3, the industry's juggernaut convention, console manufacturers always come with spectacular announcements and surprises. With as much that has been teased and rumored, we are certain this year's E3 will satisfy PlayStation fans of all sorts."

Infamous on Playstation 3 has a Rating of 9/10


PS3 Attitude writes: "Subscribers of the PlayStation Official Magazine in the UK received their latest edition in the post this morning, with the headline story being their review of forthcoming superhero-em-up, inFamous.

The review, which pitches inFamous as 'shockingly good', runs across six pages of the June 2009 edition of the magazine, and features a number of useful hints and tips that will help players when the game hits our streets before the end of May..."

PS3 to Dominate the Console Scene


Don Reisinger @ Cnet: "Sony representatives have consistently said that they have a "10-year plan" for the PlayStation 3. Sony's Kaz Hirai has said that that kind of lasting power is what the consumer really cares about.

But the idea of a "10-year life cycle" is a red herring. Sony made the same claims about the PlayStation 2, but released the PlayStation 3 six years into its predecessor's life cycle. Assuming Sony sticks to that same schedule, it's entirely possible that the PlayStation 4 will hit store shelves sometime in 2012--the very earliest point, according to Reeves, that the PlayStation 3 could be "dominant." If the PlayStation 3 is really on a 10-year plan, why should Sony release any console before that time is up?"